About

The Story

Twenty years from first sketch to first set. Here is how we got here.

The Origin

Evons started when I was a kid — drawing cards for myself, just for fun, already with the vague idea of playing on a grid. Nothing came of it. The cards went in a drawer and the idea stayed in my head.

As a teenager I got deep into trading card games. Playing a lot, building decks, going to tournaments. Through all of that I was constantly mapping what I liked and what I didn't — what felt deep and what felt arbitrary, what made a game worth replaying and what made it feel solved.

By 2020, with the explosion of new card games on the market, some of the structural limits of the genre had become impossible to ignore. I kept thinking: if I were designing this from scratch, what would I actually do?

After twenty years of that question sitting in the background, I finally decided to answer it.

Building It

I built the first set and spent three years iterating — artwork, card design, and rules especially. A lot of rules. Everything changed, sometimes multiple times. The core grid idea stayed; almost everything around it was rebuilt.

The moment things shifted was when I started showing the game to friends and acquaintances. People who were not particularly into card games would sit down and stay for hours. That reaction — from people with no obligation to keep playing — told me something was working.

From there we started visiting local stores, running demo games, building a community around the table. Real players, real feedback, real testing. That community shaped the final version of Set 00 more than anything else.

Now

Set 00: Initialization is the first public release. 180 cards, six elements, a ruleset that fits on one page and unfolds into something genuinely deep. Available in Early Access today.

We are building the competitive infrastructure — rankings, tournaments, local store partnerships — in parallel with the player base. The community that forms now is the foundation of everything that follows.

What is a GCG

GCG stands for Grid Card Game. Evons sits at the intersection of card games and abstract strategy — you build a deck before the match, but the real game is reading the board in real time and making the best move with the cards in hand.

The shared 7×7 grid is the soul of the game. Every placement, every arrow, every conflict happens on that board. No language on cards means anyone can pick it up, anywhere in the world, without reading a translation.